Demo Reel

Animation
Lighting & Render
Sculpting / Modeling
Student Work

Animation

work ethic

This is my first personal animation project that I made once i finished my studies. I wanted it to be something like my presentation to the Studios and I gave my best to make it.

I wanted to show more than the animation part Itself. I learned about every role possible in a production pipeline and treated the project as If I was a small studio, marking deadlines and constantly learning new things to elevate the quality of my work.

I am responsible of:

  • StoryBoard / Animatic

  • Modeling / Texturing / Rigging

  • Layout / Animation

  • Lighting / Render

  • Editing / ColorGrading / Compositing

Special Thanks to:

"Audiora" for the amazing sound design and original soundtrack

"Samuel Bourland" for the Autorig that I tunned into Michael Jordan

Currently working on...

"Residuals: flavoring your dates"

Comedy Sketch

Sculpting / Modeling

Although I'm specializing in Character Animation, I started this journey Modeling 3D at home. This is some of my work.

Valeria

A character I created from concept to 3D in a one-week personal challenge.

Bound to the suit for so long, she no longer feels—only the memory of her daughter’s murder pierces through, drawing silent tears.

Bully

Based on a concept i found in internet

I made him a rig first in Maya with my own system very rough and then I made another rig in Blender more complete.

Maya Rig

Blender Rig

More stuff

Lighting & Render

As a 3D artist i had the need to learn a little bit of lighting to enhance my work

I made the lighting for every work in this page, here are some more

Student Work

Please note that I made this as a student

Night at the Museum

Teapot

I started learning the fundamentals with it

I made a demo for the game movement set in Unity, maybe some day in my free-time I complete it with some mechanics ;D

9th Floor

This was the very first animation project that I participated in and where I discovered my passion in Character Animation

I was in charge of the designing, modeling and texturing of the environments and characters, but I ended up doing a lot of things just to be able to finish the project.

Arcane Agora Challenge